Daniel Berio

About Daniel’s Work

Daniel Berio ( 1978 ) is a programmer and designer from Florence, Italy. Coming out of years as a graffiti artist, his ArtScience research is an attempt at merging the aesthetics of his own style of graffiti letters with algorithmic art. He is developing generative graffiti algorithms whose output is fed to physical drawing machines and augmented with real-time projections, mixing real ink with projected light as a painterly medium.


Daniel Berio (1978) has loved drawing since an early age. At 4 years old he began to study the violin, which he played till the age of 18 while receiving general music education. He was exposed to personal computers at a very young age, and growing up spent a lot of time programming them. In his teenage years, after seeing the first tags around Florence (Italy), his creative attention shifted to figurative art and graffiti writing, which gave him the opportunity to paint surfaces of all types in Italy, Europe, and the USA. After a period of time travelling and tagging he returned to his passion for computers. He initially worked as a graphic and web designer, but went on to be a graphics-focused programmer, utilizing algorithmic means for creating visual designs, video games, and audio-visual softwares.

Today Daniel lives in the Netherlands where he works as a graphics programmer for Vj software Resolume while finishing his masters study at the ArtScience interfaculty. In his graduate research he is deconstructing his own graffiti technique and developing artificial intelligence algorithms capable of synthesizing forms in the same style.

See more of Daniel’s work on his website http://www.enist.org/v3/